Media and asset credits

The showcase videos are rendered with Amoris. The model authors below created the third-party artwork; importing and filming it does not transfer that authorship.

Models

Asset Authors License Source detail
Dutch Ship Medium James Ray Cock: model, textures and cleanup; Rico Cilliers: sails model and textures; Nicolò Zubbini: original model CC0 1.0 69,162 triangles, 3 materials, 9 textures at 2048 × 2048
Flight Helmet Public source asset; Gary Hsu: conversion from Maya CC0 1.0 94,722 triangles, 6 materials, 15 textures at 1024 × 1024 or 2048 × 2048
Amazon Lumberyard Bistro Exterior Amazon Lumberyard CC BY 4.0 Author reports 2,799,704 unique triangles and 2,832,120 triangles including instances

Source assets were acquired on 5 October 2026. The machine-readable provenance record distributed with the site preserves exact source URLs, acquisition times, licenses and SHA-256 hashes. Flight Helmet is pinned to Khronos commit edc7c9e67c639d230715049ee31f9a96a6babbbe.

Capture and conversion scope

The ship is a presentation model for the existing deterministic sailing simulation. Its appearance follows the boat's transform; it does not supply the game's physics or rules. The helmet is used for material close-ups and repeatable instance loads.

The renderer currently stores imported textures in 1024-pixel array layers. The source texture sizes above describe the acquired files. The helmet's optional KHR_materials_transmission extension is unsupported: lenses follow the opaque material path, so these captures do not demonstrate glass refraction.

Bistro was converted from its audited FBX exterior without merging objects or reducing geometry. Clean GLB import retained 1,296 mesh objects and 2,829,226 triangles (the source webpage reports a slightly different count). Its 132 materials use 405 embedded PNG images. Author-provided _Specular maps already encode occlusion, roughness and metalness in R/G/B. These maps preserve those channels; DirectX normal maps had only their green channel inverted for glTF. Image payload hashes and geometry counts were checked after export. Source images retain their full size in the GLB; the renderer's 1K array conversion happens at runtime.

The videos verify the pictured camera route in the real native renderer. This remains a prototype material adaptation: transparent glass follows the renderer's opaque path, and baked AO is not sampled. These captures do not demonstrate complete glTF material extension support or a full scene-wide asset certification.

Source geometry counts describe the assets. Frame triangle counts, LOD selection, culling and timing belong to the recorded rendering workload.

Bistro attribution

Amazon Lumberyard Bistro, Open Research Content Archive (ORCA) — Amazon Lumberyard, July 2017. Distributed under Creative Commons Attribution 4.0 International. Original scene and requested citation: ORCA asset page. Conversion, texture handling and rendering changes are described above and in the derivative capture record.