SELECTED GAME WORK / 2024—2026

Game projects

Levels, combat, enemy behavior, tools, and interaction systems. Each project links to a playable build.

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Village Rim screenshot
01 / Unity · Combat AI · Level Design

Village Rim

A compact 2D adventure built with a four-person team. I owned combat, enemy behavior, animation integration, spawning, and level design.

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Zelda 1986 · Level 1 screenshot
02 / Gameplay Systems · Enemy AI · Tools

Zelda 1986 · Level 1

A recreation of the original dungeon with enemy AI, room control, weapons, health systems, custom shadows, and animation work.

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