01 / Unity · Combat AI · Level Design
Village Rim
A compact 2D adventure built with a four-person team. I owned combat, enemy behavior, animation integration, spawning, and level design.
Open project ↗Levels, combat, enemy behavior, tools, and interaction systems. Each project links to a playable build.
A compact 2D adventure built with a four-person team. I owned combat, enemy behavior, animation integration, spawning, and level design.
Open project ↗
A recreation of the original dungeon with enemy AI, room control, weapons, health systems, custom shadows, and animation work.
Open project ↗