Application, Scene, and Camera
Debug
Debug.Log(message)
Logs a string to the runtime console/stdout.
Application
Application.Quit()
Immediately exits the process.
Application.Sleep(milliseconds)
Sleeps the current thread. Negative values are clamped to 0.
Application.GetFrame() -> int
Returns the current frame number from the engine frame clock.
Application.OpenURL(url)
Asks the host OS to open a URL with the default browser/app.
Scene
Scene.Load(scene_name)
Requests loading a scene by name.
Scene.GetCurrent() -> string
Returns the current scene name.
Scene.DontDestroy(actor)
Marks an actor so it survives scene transitions.
Camera
Camera.SetPosition(x, y)
Sets the runtime camera world position.
Camera.GetPositionX() -> float
Returns the runtime camera X position.
Camera.GetPositionY() -> float
Returns the runtime camera Y position.
Camera.SetZoom(zoom_factor)
Sets the runtime camera zoom.
Camera.GetZoom() -> float
Returns the runtime camera zoom.