Rendering, Audio, and Input

Image

UI-space drawing

Function Description
Image.DrawUI(image_name, x, y) Draws a UI image with default tint
Image.DrawUIEx(image_name, x, y, r, g, b, a, sorting_order) Draws a UI image with tint and sorting order

World-space drawing

Function Description
Image.Draw(image_name, x, y) Draws a world image with default pivot/tint
Image.DrawEx(image_name, x, y, rotation_degrees, scale_x, scale_y, pivot_x, pivot_y, r, g, b, a, sorting_order) Full world-space image draw
Image.DrawPixel(x, y, r, g, b, a) Queues a pixel draw

Text

Text.Draw(content, x, y, font_name, font_size, r, g, b, a)

Draws screen-space text.

Audio

Function Description
Audio.Play(channel, clip_name, does_loop) Plays an audio clip on a channel
Audio.Halt(channel) Stops playback on a channel
Audio.SetVolume(channel, volume) Sets channel volume, clamped to 0..128

Input

Keyboard

Function Description
Input.GetKey(keycode) Key held
Input.GetKeyDown(keycode) Key pressed this frame
Input.GetKeyUp(keycode) Key released this frame

Mouse

Function Description
Input.GetMousePosition() Returns a vec2 with .x and .y
Input.GetMouseButton(button_num) Mouse button held
Input.GetMouseButtonDown(button_num) Mouse button pressed this frame
Input.GetMouseButtonUp(button_num) Mouse button released this frame
Input.GetMouseScrollDelta() Scroll wheel delta for this frame
Input.HideCursor() Hides the cursor
Input.ShowCursor() Shows the cursor

vec2

Input.GetMousePosition() returns vec2, not Vector2.

It exposes:

  • .x
  • .y

Use Vector2 for physics math and raycasts.